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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.10.26 10:32:00 -
[1]
Originally by: Blind Man
Ferox and Drake, they both get a shield res bonus (I thought the tier 2's were more 'damage dealers'?)
True enough, but I can't really endorse the idea that this thing does even more damage.
Originally by: Blind Man
The Drake also gets another mid and high over the Ferox, making it a better tank anyway.
Also true.
Originally by: Blind Man
Drake also gets 7 launchers and a ROF bonus, compared to 5 rails and a optimal bonus on the Ferox. Maybe change the Ferox to have less missiles and 7 guns? the Vulture would also need this change.
Yea, after this I feel that the Ferox will need to have a look at in order to not become useless to anyone who is not using it as a stepping stone between the Moa and Rokh.
Originally by: Blind Man
I also thing the Drake just does too much damage compared to the Nighthawk. If the Nighthawk uses anything but kinetic missiles, the drake will out damage it. There needs to be a much bigger gap between T1 and T2 if you look at the amount of skills and ISK required for a command ship.
Also an issue, but the Drake doesn't have the resists of the NightHawk. Though I do agree their comparative damages need some tweaking.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.10.26 11:36:00 -
[2]
Originally by: Old Geeza
Regarding the Drake, I suggest it get a 25% kinetic missile damage bonus instead of a launcher ROF (which equates to a 33% dps boost for all missile types). Also, take off a mid and add a low - it doesn't need anywhere near 6 midslots to be effective.
Sweet jesus no. It's nice being able to Get decent damage out of all missile types rather than one kind. And the Slot swapping? eugh, no. That Extra mid allows it to do so much, a Warp Scrambler is needed for PvP.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.10.26 11:40:00 -
[3]
Originally by: Old Geeza If it gets 50% range or velocity to missiles it becomes even more overpowered with assault missiles. Those things are already going to tear most ships a new exhaust port.
Speed hurricanes will be a great counter to Assault Drakes. They'll jsut stay out of range and whittle you down in a 1v1, and in general PvP there will be plenty of other ships doing this too.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.10.27 05:21:00 -
[4]
Originally by: Karen Dark
First yes i fly Caldari and almost nothing else. Second why not put a MWD on a missile ship? So a MWD gives you a big sig it doesnt matter what weapons you are useing. The heavy assault missiles have fight time of 2 seconds base. Heck all someone has to do is orbit you at 10-11ks and wear you down cause you wont catch them and you wont be able to run cuz they will have scramed you to death.
Once agin this was an IDEA nothing more.Thanks for being a asshat and contributing nothing useful to this thread.
Oh Jesus *****F'ing christ...
HAM's are SHORT RANGE WEAPONS. They're the missile equivalent of blasters. What you've jsut said is like a Thorax pilot going "omg, my basters can't hit the enemy if they stay outsde my range, boostkthnx". You don't HAVE to use HAM's on the drake, heavy missiles can still be used on this ship. Getting into range to do this can be accomplished in many ways, web and hope hte come to you, AB/MWD and goto them or have a gangmate tackle them down for you. If you can't do any of those three, fit normal heavy missiles. Your DPS will still be something fierce.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.10.31 11:14:00 -
[5]
Originally by: keepiru Good stuff
Thank you for the helpful graphs that illustrate that the Drake is not going to kill everything that comes within 15km.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.11.06 11:14:00 -
[6]
Originally by: LancerSix I was literally on the test server for 10 mins today, but two notes about the Drake: Do any of you find it odd that the ship model has 8 launchers but it can only fit 7? I say add an 8th launcher and either get rid of a mid and/or low slot and/or give a damage nerf in stats, somewhat like Destroyers. (-10% Missile Damage/ROF blah blah). So pretty much it would be the same as it is now DPS wise, but just dump a stream of missiles on the enemy.
Range: Granted my missile skills suck, but I was having trouble hitting at 15KM in the Drake today with HAM's. I don't know what the deal is, but they are MUCH shorter range than heavy missiles. I know if I had to be within 15KM of something in combat, I plain would'nt use them, no matter how good the damage was.
Solution: Drop tank bonus on Drake, add speed/flight time bonuses. Think Caracal.
Other Solution: Allow HAM Launchers to fire normal heavy missiles, possibly giving them a ROF bonus. I mean normal assault launchers already fire Standard Missiles, same idea. That way it will work like T1/T2 ammo does, you switch ammo based on situation.
Those are just my initial reactions to the Drake, other than that, it looks cool as hell, good job CCP .
Uh, who cares that it has extra missiles on the model? And HAMs are supposed to be short-range weapons.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.11.17 02:13:00 -
[7]
Great, now the Caldari have all of their BC's being useless again, just like before!
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Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.11.17 09:55:00 -
[8]
YTMND about Tuxford's balancing of the teir 2 BC's.
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Logan Xerxes
Shinra Lotka Volterra
|
Posted - 2006.11.17 09:59:00 -
[9]
Originally by: James Draekn Stuff
Agreed except the drake part. Keep the resist bonus. But otherwise do what was suggested, especially HAM balances.
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
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